Independent studio · founded 2021

Small games,
built to be played slowly.

We are two people making quiet puzzle games for phones and tablets. No timers, no ads, no daily rewards — just a problem worth turning over on the bus.

Read the devlog About the studio

Tidebound

In development

A tile-sliding puzzle about moving water between shores. 60 hand-built levels, one continuous soundtrack, and a level editor we keep threatening to finish.

Paper Lanterns

Released 2023

Our first game: connect lanterns of the same colour without crossing paths. 40k players, mostly on Android, mostly at night — if our analytics are to be believed.

Tools

Always running

Half of what we build never ships: level validators, a save-sync service for our own testers, and a small telemetry endpoint we run ourselves.

Devlog

Occasional notes from the workbench

  • Rewriting the save sync. Again. This time with a proper queue and, hopefully, no duplicated progress.
  • Tidebound: levels 31–40 are playable end to end. The water animation still cheats on the last move.
  • Closed the beta to twelve people. Found four save-corruption bugs in two days. Worth it.
  • Shipped a new pause menu, removed the last banner from Paper Lanterns.

Contact

Bugs, ideas and very specific complaints: hello@ds1xcn.fun. We read everything and answer slowly.