The studio
Pebble Forge is two people: one who writes the code and one who refuses to let anything ship until the first level feels right. We work from a kitchen table in Berlin and from a flat in Tbilisi, which mostly means our meetings happen at odd hours.
How we build
Everything is written in plain C++ with a small rendering layer we maintain ourselves — it keeps the binaries under 8 MB and the battery drain low on older phones. Levels are data, not code, which lets us iterate without rebuilding.
What we run
We host our own infrastructure: a small static site, a save-sync service for testers, and the crash and performance counters that come with it. Nothing is outsourced to a third party, and we do not ship analytics SDKs inside the games.
Hiring
We are not hiring. If you make music for small games, we would still like to hear from you: hello@ds1xcn.fun.